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  1. hello, @tooz I was successful. Thank you!
  2. Hello, @tooz Thank you for your reply! I will try it and report the results.
  3. Hi, Currently, we use "balenaEtcher" to write Android OS images by connecting to a PC. Is there a way to write an image from a USB or SD card without connecting a PC?
  4. hello @tooz, After changing the allocation of the build environment memory from 20GB to 24GB, "WW_Tinker_Board2-raw.img" was successfully generated. thank you!
  5. hello @tooz, I don't see any error-like messages, and the last "create dtoverlay.imgmkfs.fat 4.1 (2017-01-24)" It seemed to fail at . --- create misc.img.... done. create uboot.img... create idbloader.img...done. create trust.img... create loader... create config.cfg... create baseparameter...done. Build dtbodone. create dtoverlay.imgmkfs.fat 4.1 (2017-01-24) Make image failed! --- The following file on Docker [CONTAINER-ID]:/source/rockdev/Image-WW_Tinker_Board_2/WW_Tinker_Board_2-raw.img ~/ was not generated.
  6. hello @tooz However, I have not been able to successfully build V2.0.8. It was an environment that could be built with V2.0.3, but...
  7. Hello, minami The manifest file seems to have changed, but the documentation has not been updated. I was able to get the repository by doing the following: $ repo init -u https://[access token]@github.com/TinkerBoard-Android/rockchip-android-manifest.git -b android11-rockchip -m tinker_board_2-android11-2.0.8.xml --config-name
  8. > https://dlcdnets.asus.com/pub/ASUS/mb/Embedded_IPC/TINKER_BOARD_2_2S/Tinker_Board_2-Android11-V2.0.1-20210805.zip Please V2.0.8 source zip!
  9. boot.img は、Android11のソースコードをビルドする出来上がることを確認しています
  10. In my case I created a launcher app in AndroidStudio and replaced it, and called it in onPostCreate() as follows to call a target app at startup. private void launchApp() { String packageName = "com.mycompany.title"; String className = "com.unity3d.player.UnityPlayerActivity"; Intent intent = new Intent(); intent.setAction(Intent.ACTION_VIEW); intent.setClassName(packageName, className); startActivity(intent); }
  11. I found a site that describes the APK of "Tinker Config App". https://github-wiki-see.page/m/longge-lee/doc_test/wiki/Tinker-Developer-Guide https://github.com/TinkerBoard/TinkerBoard/files/8110293/TinkerConfig_1.0.2_20220210.apk.zip Not sure if this is official. But, I installed this APK and was able to change the logo.
  12. I'm using Android 11 built from source. I want to change the startup logo, how can I get TinkerConfig?
  13. Hi @yi-hsin_hung It worked by using mraa-2.0.0.aar directly from Unity ! // Put aar to Unity Plugin Folder UnityProjectFolder/Assets/Plugin/Android/mraa-2.0.0.aar // Gpio Instance AndroidJavaClass _TinkerBoard = new AndroidJavaClass("mraa.TinkerBoard"); AndroidJavaObject _TINKERBOARD_PIN3 = _TinkerBoard.GetStatic<AndroidJavaObject>("TINKERBOARD_PIN3"); int swigValue = _TINKERBOARD_PIN3.Call<int>("swigValue"); AndroidJavaObject _Gpio = new AndroidJavaObject("mraa.Gpio", swigValue); // Dir instance AndroidJavaClass _Dir = new AndroidJavaClass("mraa.Dir"); AndroidJavaObject _DIR_IN = _Dir.GetStatic<AndroidJavaObject>("DIR_IN"); // Mode Instance AndroidJavaClass _Mode = new AndroidJavaClass("mraa.Mode"); AndroidJavaObject _MODE_PULLUP = _Mode.GetStatic<AndroidJavaObject>("MODE_PULLUP"); // Call Gpio.read() AndroidJavaObject resultDir = null; AndroidJavaObject resultMode = null; resultDir = _Gpio.Call<AndroidJavaObject>("dir", _DIR_IN); resultMode = _Gpio.Call<AndroidJavaObject>("mode", _MODE_PULLUP); int result = _Gpio.Call<int>("read"); Tahnk you.
  14. Hello @yi-hsin_hung I want to use the mraa library in Unity, can you tell me the class name? ex unity C# code) AndroidJavaObject _javaClass = new AndroidJavaObject ("com.tinkerboard.mraa"); ?
  15. Hello @yi-hsin_hung I want to use the mraa library in Unity, can you tell me the package name? ex unity C# code) AndroidJavaObject _javaClass = new AndroidJavaObject ("com.tinkerboard.mraa");
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